Forums

Username:

Password:

User accounts

Register new account
Forgot password

Forum stats

List of members

Search the forums


Advanced search

Recent discussions

- Elsear brings super-fast Networking to Risc PC/A7000/A7000+ (News:)
- Latest hardware upgrade from RISCOSbits (News:)
- RISCOSbits releases a new laptop solution (News:4)
- Announcing the TIB 2024 Advent Calendar (News:2)
- RISC OS London Show Report 2024 (News:1)
- Code GCC produces that makes you cry #12684 (Prog:39)
- Rougol November 2024 meeting on monday (News:)
- Drag'n'Drop 14i1 edition reviewed (News:)
- WROCC November 2024 talk o...ay - Andrew Rawnsley (ROD) (News:2)
- October 2024 News Summary (News:3)

Related articles

- Software Preservation at the ROUGOL Show
- Arculator updated to add A4 emulation and more podule support
- Acorn Preservation Team want to help archive your old data before it's too late
- Cloverleaf drops promise of including retro games with Kickstarter rewards (Updated)
- Games news
- Software preservation project bearing fruit
- Old games on new screens
- Newsround
- Oldschool Reviews - Burn 'Out
- Games scene roundup

Latest postings RSS Feeds

RSS 2.0 | 1.0 | 0.9
Atom 0.3
Misc RDF | CDF
 
View on Mastodon
@www.iconbar.com@rss-parrot.net

Site Search

 
Article archives
The Icon Bar: News and features: Starship Command - The Next Generation
 

Starship Command - The Next Generation

Not content with releasing his classic commercial conversion Dune II on an unsuspecting public last month, Jason Tribbeck has revealed that he is nearing completion on another port - this time of the venerable BBC/Electron game Starship Command.

ArcCommand (as he is calling it) features the same gameplay lovingly recreated, but with full colour rendered graphics. I've been receiving demo copies for some time now, but it's come along in leaps and bounds over the past few weeks and is now nearing completion. Expect an official release announcement soon!

Until then, click on the thumbnails on the right to see screenshots from the game.


The ArcCommand loading banner


In-game play as of 1st August
  Starship Command - The Next Generation
  (13:07 3/8/2001)
  Rich Goodwin (13:23 3/8/2001)
    Jeffrey Lee (18:02 3/8/2001)
      Jason Tribbeck (22:54 3/8/2001)
        Max Palmer (08:04 4/8/2001)
          Richard Goodwin (12:10 13/8/2001)
            Jason Tribbeck (15:16 13/8/2001)
              Jason Tribbeck (15:18 13/8/2001)
                Richard Goodwin (18:16 13/8/2001)
                  Jeffrey Lee (18:57 13/8/2001)
                    Jason Tribbeck (01:37 19/8/2001)
                      Rich Goodwin (12:52 19/8/2001)
 
ArchDeacon mavis III Message #87017, posted at 13:07, 3/8/2001
Unregistered user Which incidently was written by Peter Irvin of Exile fame.
  ^[ Log in to reply ]
 
Rich Goodwin Message #87018, posted at 13:23, 3/8/2001, in reply to message #87017
Unregistered user Jason's got a suitable attribution on the loading screen, so he's not trying to steal anyone's glory! :)

Apparently the game will be Freeware BTW.
  ^[ Log in to reply ]
 
Jeffrey Lee Message #87019, posted at 18:02, 3/8/2001, in reply to message #87018
Unregistered user Since I've never heard of the BBC version before, does it feature missions?

And if so, will the Acorn version include a mission editor? It could greatly boost the popularity...
  ^[ Log in to reply ]
 
Jason Tribbeck Message #87020, posted at 22:54, 3/8/2001, in reply to message #87019
Unregistered user Err - the BBC version doesn't have the concept of missions. You just fly around shooting things until you eject (normally just before you run out of energy) or your ship gets destroyed (normally when you try to eject just after your ship runs out of energy).

So, there won't be a mission editor, for there are no missions!
  ^[ Log in to reply ]
 
Max Palmer Message #87021, posted at 08:04, 4/8/2001, in reply to message #87020
Unregistered user Looks good Jason. I remember spending ages playing the BBC version !

  ^[ Log in to reply ]
 
Richard Goodwin Message #87022, posted at 12:10, 13/8/2001, in reply to message #87021
Unregistered user I'm sure Jason's had to put a LOT of research into this project - i.e. getting the Beeb version out and playing it lots - so well done to him for sticking with it ;)
  ^[ Log in to reply ]
 
Jason Tribbeck Message #87023, posted at 15:16, 13/8/2001, in reply to message #87022
Unregistered user I've been playing the beeb version for about 2 years on the Beeb emulator; before that, I'd only played it on the real thing (tm).

Anyway, there hasn't been a lot of visible work on it; I've been writing a new synthesis engine for the sounds (so the download is very small)...
  ^[ Log in to reply ]
 
Jason Tribbeck Message #87024, posted at 15:18, 13/8/2001, in reply to message #87023
Unregistered user Oh, and I've also been asked about a PC version, which I may oblige (with the assistance of others).
The name may have to change, though!
  ^[ Log in to reply ]
 
Richard Goodwin Message #87025, posted at 18:16, 13/8/2001, in reply to message #87024
Unregistered user What, PCCommand? :)
  ^[ Log in to reply ]
 
Jeffrey Lee Message #87026, posted at 18:57, 13/8/2001, in reply to message #87025
Unregistered user If you do do a PC version make sure you put in loads of RISC OS related subliminal messages!

Or at least a note on the title screen :)
  ^[ Log in to reply ]
 
Jason Tribbeck Message #87027, posted at 01:37, 19/8/2001, in reply to message #87026
Unregistered user Id've informed Rich about this before making the announcement, but I don't think he'll appreciate being called at 2:30 in the morning!

Anyway, ArcCommand is now in first beta, and you can download it from http://www.tribbeck.com/arccmd/

I'm away on business in the States for 3 weeks, so I won't be able to do any work on it until I get back, but I'll look forward for bugs and suggestions.

Well, the suggestions bit anyway ;-)
  ^[ Log in to reply ]
 
Rich Goodwin Message #87028, posted at 12:52, 19/8/2001, in reply to message #87027
Unregistered user Actually I was up until 3:30 re-writing the tables code in !HTML3, but generally yes, early morning calls will find me a bit cranky :)
  ^[ Log in to reply ]
 

The Icon Bar: News and features: Starship Command - The Next Generation

© Copyright One Point Nought 2000 - 2024.About | Staff | Contact us | Privacy policy