IronLord | |
elbeardo69 (20:21 30/1/2007) filecore (07:17 31/1/2007) elbeardo69 (13:04 31/1/2007) SimonC (14:19 31/1/2007) filecore (19:33 31/1/2007) SimonC (10:34 1/2/2007) filecore (08:14 2/2/2007) elbeardo69 (10:49 18/2/2007) filecore (18:23 6/5/2007) |
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Message #97846, posted by elbeardo69 at 20:21, 30/1/2007 | |
AA refugee
Posts: 7 |
I've just read the 'Lander' post and the last contributor was called Iron Lord.. ..I recognised the emblem / logo they had used and suddenly the memories (good and bad) came flooding back. I can’t quite contain myself.. Why bad? I hear you cry.. Well because the game used to reduce me to near tears. I would play it for hours and feel like I was getting so so far through it until.. … …. ... .... The ASSASSIN!!!! Please; did anybody work out how to sword fight?? Archery yes (favourite), arm-wrestling yes, assassin / sword fighting no. The greatest problem to overcome as I remember, was that it used to take so long to get to the point in the game where an assassin would appear, that one could never realistically practice. I don’t even think that I could get the sword to do anything. If somebody gave me the answer I would actually start playing this again! Unfinished business and all!! Help! Cheers. [Edited by elbeardo69 at 20:23, 30/1/2007] |
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Jason Togneri | Message #97875, posted by filecore at 07:17, 31/1/2007, in reply to message #97846 |
Posts: 3868 |
Actually, the message poster was called filecore, but yes, I do maintain a (in fact, the only) Iron Lord site for RISC OS. You can find information on swordfighting and other things, as well as a whole bunch of maps and downloads, on my Iron Lord pages: http://ironlord.acornarcade.com (You'll find a post on swordfighting in the FAQ but watch out, because the links don't work. You'll have to scroll down manually. I really should get round to fixing that sometime.) [Edited by filecore at 07:19, 31/1/2007] |
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Message #97887, posted by elbeardo69 at 13:04, 31/1/2007, in reply to message #97875 | |
AA refugee
Posts: 7 |
Quite the oversight.. tunnel vision I suppose. 'filecore', many many thanks, you're a legend! |
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Simon Challands | Message #97892, posted by SimonC at 14:19, 31/1/2007, in reply to message #97887 |
Right on, Commander! Posts: 398 |
The thing that annoyed me about the game was the running around at the end in a maze with a tiny view and not possibly having enough energy to complete all of them except by luck (at least I never did; perhaps if you carefully mapped them all it would be). It was a rather tedious and out of character end to an interesting game. |
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Jason Togneri | Message #97919, posted by filecore at 19:33, 31/1/2007, in reply to message #97892 |
Posts: 3868 |
It was a rather tedious and out of character end to an interesting game.Yes, it was a bit. However, there's the infinite energy tweak you can apply. I do believe, though, that it is possible in normal mode. Incidentally, there are maps for all six levels of the maze on my site. I'll be redesigning that soon if I get bored enough. [Edited by filecore at 20:08, 31/1/2007] |
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Simon Challands | Message #97930, posted by SimonC at 10:34, 1/2/2007, in reply to message #97919 |
Right on, Commander! Posts: 398 |
It's doable if you've got a map (I've done it), so you don't waste energy on pointless searching. I very much doubt it's even possible at all on the first time you play the game, without a map, without luckily going straight to the right place every time, which is bad game design because it relies on you already knowing what's there. |
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Jason Togneri | Message #97975, posted by filecore at 08:14, 2/2/2007, in reply to message #97930 |
Posts: 3868 |
Well if it makes you feel any better, I've redesigned the site in CSS (and JS). |
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Message #98776, posted by elbeardo69 at 10:49, 18/2/2007, in reply to message #97975 | |
AA refugee
Posts: 7 |
I've just killed my first assassin, GET IN!!! PS. How was ever expecting to finish this game when I didn't even know about the 'Save/Load' facility.. stupid 10 year-old me.. [Edited by elbeardo69 at 10:50, 18/2/2007] |
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Jason Togneri | Message #102033, posted by filecore at 18:23, 6/5/2007, in reply to message #98776 |
Posts: 3868 |
I've just killed my first assassin, GET IN!!!Get used to it. You have to kill a whole bunch of assassins until... do you really want a spoiler? SPOILER BELOW! ...you get the assassins after you visit the Templars (in the chapel) - it's kind of a test, see? Once you hack and slash your way through assassins, back to the Templars again, they'll be happy with your fighting skills and the assassins will stop. Easy. |
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