3d engine - something overlooked? | |
davef (15:12 21/1/2001) andreww (17:02 21/1/2001) davef (17:36 21/1/2001) johnstlr (18:12 21/1/2001) Wrath (21:26 21/1/2001) Ramuh (22:22 21/1/2001) |
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Dave F | Message #85335, posted by davef at 15:12, 21/1/2001 |
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I've been following the posts about developing a 3d engine on top of OpenG'e'L API (as I understand it ) Something which hasn't been mentioned is the Iron Dignity engine, or to be exact what it was developed from. The engine came from the code of commercial 3d package Merlin, the sourcecode of which is on the Coding Vault website. Just a thought. |
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Andrew | Message #85336, posted by andreww at 17:02, 21/1/2001, in reply to message #85335 |
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That's very interesting but I think the thinkg you have to remember about this project is that the people who are intending to do the programming are more-or-less new to the area and we have decided to have a go at doing this as more capable people are not present, able or willing to come foward and develop this depsite several pleas from Nathan. Therefore it is expected to be a learning experience. At this point, I'd expect such code to be too complex to obtain many ideas or specifics from. |
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Dave F | Message #85337, posted by davef at 17:36, 21/1/2001, in reply to message #85336 |
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yes. |
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Lee Johnston | Message #85338, posted by johnstlr at 18:12, 21/1/2001, in reply to message #85337 |
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I've been following the posts about developing a 3d engine on top of OpenG'e'L API (as I understand it ) Eh? How is Merlin related to Iron Dignity? As I understand it Merlin was a ray-tracing environment whereas Iron Dignity is a mega evolution from the code used in Magnetoids. |
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Nathan | Message #85339, posted by Wrath at 21:26, 21/1/2001, in reply to message #85338 |
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Interesting post. Since I an the founder and maintainer of the Coding Vault I must have the source code....I do :-) Interestingly enough there are a few files missing which Stefan is trying to get for me. Re: Lee's post. Iron Dignity does indeed use part of the Merlin code. There were three people who wrote Merlin and Frank did a few bits and pieces for the core routines. He also developed the texturemapping routines from Merlin as I understand it. |
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Shane | Message #85340, posted by Ramuh at 22:22, 21/1/2001, in reply to message #85339 |
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Ooooo Nathan, don't keep us in suspense for too long, from what I recall, the Magnetoids engine was quite a sexy one. I wonder what we could extract from it (if anything ?) |
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