Help with design | |
Ramuh (21:06 19/11/2000) andreww (15:05 22/11/2000) Ramuh (19:27 22/11/2000) Syam (20:19 25/12/2000) [Steve] (00:21 26/12/2000) ToiletDuck (11:44 26/12/2000) Ramuh (13:33 26/12/2000) ToiletDuck (11:07 27/12/2000) Ramuh (12:13 27/12/2000) ToiletDuck (15:36 28/12/2000) [Steve] (14:27 29/12/2000) |
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Shane | Message #84942, posted by Ramuh at 21:06, 19/11/2000 |
AA refugee
Posts: 35 |
I posted this on the newsgroups but I didn't get any answers....I'm trying to write a FF3 type game for the Acorn - I don't need any graphics artists or programmers, but I could do with a lot of help with script and plot writing. Any game ideas would also be appreciated! |
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Andrew | Message #84943, posted by andreww at 15:05, 22/11/2000, in reply to message #84942 |
AA refugee
Posts: 555 |
I understand you've spoken to Nathan of VOTI? As far as plot etc, I don't know how many people are available to do this. I'm going to have to spend quite a lot of time thinking out a series of missions for my project so maybe you'll have to work alone at least for now. Don't forget to look around the threads here though for ideas. |
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Shane | Message #84944, posted by Ramuh at 19:27, 22/11/2000, in reply to message #84943 |
AA refugee
Posts: 35 |
Yep, I've spoken to Nathan to offer my help as a 2D graphics artist If anyone else wants some help with 2D and tile graphics, I'm available although time is a bit limited at the moment |
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Samuel Midgley | Message #84945, posted by Syam at 20:19, 25/12/2000, in reply to message #84944 |
Member
Posts: 21 |
If you are going to make a final fantasy style game remeber to put a lot of summons in and spikey hair i could help with plot syam@another.com |
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Steve Allen | Message #84946, posted by [Steve] at 00:21, 26/12/2000, in reply to message #84945 |
AA refugee
Posts: 56 |
And please, put it in a proper res, I'd still be playing Exodus if it wasn't all blurred! 640x480 please and lots of colours |
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Mark Quint | Message #84947, posted by ToiletDuck at 11:44, 26/12/2000, in reply to message #84946 |
Quack Quack
Posts: 1016 |
nah lets go up to 1280x1024 but of course lots of colours |
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Shane | Message #84948, posted by Ramuh at 13:33, 26/12/2000, in reply to message #84947 |
AA refugee
Posts: 35 |
I've decided on a compromise - 640x480, but using the fixed 256 col palette. Trust me, it'll look good No, really, it'll look good!! Spikey hair has been provided. Now, if only I can work out how to do this music stuff.... |
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Mark Quint | Message #84949, posted by ToiletDuck at 11:07, 27/12/2000, in reply to message #84948 |
Quack Quack
Posts: 1016 |
music? what d'you wanna know??? |
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Shane | Message #84950, posted by Ramuh at 12:13, 27/12/2000, in reply to message #84949 |
AA refugee
Posts: 35 |
Well, what are those little tadpole thingies that you put on those little train tracks on paper mean ? No seriously, I can't write music, I've never put continuous music into a game before, and all I've got to work with is the sound module from GameSuite, so music is going to be pretty low on the priority list for the moment, I think. |
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Mark Quint | Message #84951, posted by ToiletDuck at 15:36, 28/12/2000, in reply to message #84950 |
Quack Quack
Posts: 1016 |
ur gonna have to decide whether u want to use tracker or wave based audio (e.g. MP3 or CD Audio). The sound quality of Tracker stinks, but apparently its easy to do stuff with. I personally prefer the idea of MP3s of CD Audio |
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Steve Allen | Message #84952, posted by [Steve] at 14:27, 29/12/2000, in reply to message #84951 |
AA refugee
Posts: 56 |
CD Audio all the way - MP3s use too much processor time and I doubt you'll need to use MP3s to conserve space |
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