RISC OS and PC graphics | |
(12:37 9/7/2001) senduran (12:55 9/7/2001) arenaman (13:58 15/6/2002) senduran (17:46 9/7/2001) arenaman (18:35 9/7/2001) guy (12:10 11/7/2001) senduran (13:58 15/6/2002) johnstlr (09:10 10/7/2001) senduran (11:29 10/7/2001) johnstlr (13:58 15/6/2002) arenaman (13:58 15/6/2002) johnstlr (13:58 15/6/2002) |
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arenaman | Message #2462, posted at 12:37, 9/7/2001 |
Unregistered user | I have used both RISC OS (RiscPC) and a PC to create graphics for the Web and for print. I have noticed some differences which are quite annoying. 1. Using Paint Shop Pro on the PC, anti-aliased text is very much sharper and smoother than on the Acorn using, say, Photodesk. Generally, everything looks much sharper on the PC. 2. When printing a sprite, it tends to look more pixely than printing the same image from a PC. Why is this and what can be done to solve these problems? These differences apply using the same resolutions and monitors etc on both machines. Is this down to the Acorn still assuming everyone has crappy old A5000 monitors? I read something about pixel stretching to create sharp displays on crap monitors. Someone also mentioned the Pee Cee having a display res. of 72dpi and the RiscPC using 96dpi (as does the Mac). Can't say I understand this. I thought a pixel was a pixel and so 1024x768 on an Acorn and a PC would be the same! I hope I don't have to resort to buying a Pee Cee and using it in tandem with the RiscPC. That would be annoying! Any explanations appreciated. |
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senduran | Message #2463, posted at 12:55, 9/7/2001, in reply to message #2462 |
Unregistered user |
Surprising. Have you turned on sub-pixel antialiasing in RISC OS? Does that improve matters?
At a guess, the disparity here is down to poorer printer drivers for RISC OS. A driver that isn't taking full advantage of your printers special features that may increase print quality.
Very little I expect. Hopefully someone will reply with the solution though... |
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senduran | Message #2465, posted at 17:46, 9/7/2001, in reply to message #2464 |
Unregistered user |
I don't follow you. By printing from a PC, you use the PC printer drivers. I'm saying the PC printer drivers are better than the RISC OS ones. |
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arenaman | Message #2466, posted at 18:35, 9/7/2001, in reply to message #2465 |
Unregistered user | [quoteI have printed documents including sprites by creating PDF files and printing from a PC (with the latest A3 deskjet from HP) so it's not printer drivers.
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johnstlr | Message #2468, posted at 09:10, 10/7/2001, in reply to message #2467 |
Unregistered user | Seems to be that the anti-aliasing problem would be better solved with an improved version of the font manager (hey they could chuck in unicode support at the same time) as this would allow all apps to take advantage without altering their code. |
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senduran | Message #2469, posted at 11:29, 10/7/2001, in reply to message #2468 |
Unregistered user | Seems to be that the anti-aliasing problem would be better solved with an improved version of the font manager That's the mistake I made when I read the first post... anti-aliasing applies to drawn lines and images pasted in. It applies to just about every effect infact. Someone improving the font manager won't help most of the quality issues in Photodesk. But of course, it would be nice to have a new font manager. |
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guy | Message #2473, posted at 12:10, 11/7/2001, in reply to message #2466 |
Unregistered user | I have printed documents including sprites by creating PDF files and printing from a PC (with the latest A3 deskjet from HP) so it's not printer drivers. When PC's create PDF's, they use a 'PDF printer' driver to print to file. The printer driver will optimise the sprite as selected for screen, PC printer or typesetting quality. If the RiscOS PDF creator prints a dodgy, poorly-optimised sprite rendering to the PDF, then the PC will faithfully print out that dodgy rendering. But I don't know if your RiscOS app does work anything like the same way as PC's. |
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arenaman | Message #2464, posted at 13:58, 15/6/2002, in reply to message #2463 |
Unregistered user |
I believe this is the case - PSP does use an optimised anti-aliasing engine. The results are rather impressive. Is Photodesk still being developed? Maybe it's time for it to have it's own font anti-aliasing. Some anti-aliasing goes too far eg you can have a straight, black line and it will add a grey line above it which with modern monitors is no longer necessary. Looks great on an old monitor, not so hot on a .24 Trinitron!
I have printed documents including sprites by creating PDF files and printing from a PC (with the latest A3 deskjet from HP) so it's not printer drivers.
Hopefully! Thanks for the reply. |
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senduran | Message #2467, posted at 13:58, 15/6/2002, in reply to message #2466 |
Unregistered user | Ah! Well that is truly bizare then. Are you comparing like with like? Same resolution, dpi, colour depth etc? There certainly can't be anything inherently inferior about sprites as compared to bmps - they're both just uncompressed bunches of pixels. If it's a problem, save your sprites out as BMPs And to answer your earlier question, Photodesk is still in development, but after fraud problems and resulting lack of staff, it may be slower than it has been in the past... It's the general case that any effect in Photodesk is slightly inferior to the same effect in, say, Photoshop. I suspect this is because they had to use fast as opposed to high quality algorithms to get any form of usability out of an ARM 6. To fix the quality issue they'd have to rewrite the whole render engine and redo every effect algorithm. |
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johnstlr | Message #2470, posted at 13:58, 15/6/2002, in reply to message #2469 |
Unregistered user |
And the third (Michael's second) post
Certainly would. If general rendering is a problem then I'm not convinced that specific solutions are best - afterall RISC OS has always made extremely good use of shared resources. Imagine if Cerilica did a deal with RISC OS Ltd to replace the Draw renderer with the one from Vantage (perhaps with some tweaks to allow images to be displayed without limiting the colours to a set printer) or if there was a general renderer that PhotoDesk and other software could use. Yummy!!! |
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arenaman | Message #2471, posted at 13:58, 15/6/2002, in reply to message #2470 |
Unregistered user |
OK, feeling thick! What do you mean?
This sounds nice. The Vantage anti-aliasing technology being part of desktop RISC OS would be quite groovy Maybe Photodesk will work on more advanced anti-aliasing. Automatic shape creation would be useful, too, for us lazy people. There's a huge range of predefined shapes in PSP, for example, which can be useful for knocking up Web graphics. |
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johnstlr | Message #2472, posted at 13:58, 15/6/2002, in reply to message #2471 |
Unregistered user |
And I quote
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