I'm back! | |
MrTAToad (20:57 9/11/2012) swirlythingy (00:37 10/11/2012) MrTAToad (01:36 10/11/2012) grannyg (09:20 10/11/2012) MrTAToad (10:47 10/11/2012) arawnsley (11:23 10/11/2012) grannyg (12:28 10/11/2012) MrTAToad (13:32 11/11/2012) |
|
Nicholas Kingsley | Message #121433, posted by MrTAToad at 20:57, 9/11/2012 |
Member
Posts: 36 |
It's been over 10 years since I last programmed on the Archimedes, and I'm looking forward to restarting it with the Pi, as I have a few game ideas to program... Is there a 3D engine available nowadays ? |
[ Log in to reply ] | |
Martin Bazley | Message #121435, posted by swirlythingy at 00:37, 10/11/2012, in reply to message #121433 |
Posts: 460 |
Is there a 3D engine available nowadays ?Nope! But since you said you liked to program... |
[ Log in to reply ] | |
Nicholas Kingsley | Message #121436, posted by MrTAToad at 01:36, 10/11/2012, in reply to message #121435 |
Member
Posts: 36 |
Unfortunately 3D engine's aren't my thing... ________ I'm back! |
[ Log in to reply ] | |
Chris Gransden | Message #121437, posted by grannyg at 09:20, 10/11/2012, in reply to message #121433 |
Member
Posts: 52 |
It's been over 10 years since I last programmed on the Archimedes, and I'm looking forward to restarting it with the Pi, as I have a few game ideas to program...There was mention of the TAG32 engine a while back. There is a bit of info at http://www.tbasoftware.co.uk/2011_05_01_archive.html |
[ Log in to reply ] | |
Nicholas Kingsley | Message #121439, posted by MrTAToad at 10:47, 10/11/2012, in reply to message #121437 |
Member
Posts: 36 |
Unfortunately it's come to a bit of a halt... |
[ Log in to reply ] | |
Andrew Rawnsley | Message #121440, posted by arawnsley at 11:23, 10/11/2012, in reply to message #121439 |
R-Comp chap
Posts: 600 |
Perhaps you could work with Chris and Franck to port a simple one that is SDL based (there must be a few out there that aren't OpenGL-based/hardware-acceleration-required), to give a starting point? |
[ Log in to reply ] | |
Chris Gransden | Message #121441, posted by grannyg at 12:28, 10/11/2012, in reply to message #121440 |
Member
Posts: 52 |
Without some sort of hardware accelerated rendering backend I expect anything ported would be hideously slow. There's some software rendered OpenGL demos at http://www.cgransden.co.uk/opengl . Try the spinning dragon one to give an idea how slow things go without hardware acceleration. |
[ Log in to reply ] | |
Nicholas Kingsley | Message #121443, posted by MrTAToad at 13:32, 11/11/2012, in reply to message #121441 |
Member
Posts: 36 |
Shame the Starfighter 3000 engine couldn't be made available |
[ Log in to reply ] | |