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Jeffrey Lee | Message #72402, posted by Phlamethrower at 22:10, 5/12/2005, in reply to message #72400 |
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Posts: 15100 |
Animations are working, and things are being plotted at the correct size Now I just have to tidy up the new code a bit, then add all the other bits of missing code so that peds and cars are more than just static sprites And I seem to have a memory leak to fix |
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Jeffrey Lee | Message #72406, posted by Phlamethrower at 23:31, 5/12/2005, in reply to message #72402 |
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Fixed that memory leak, but there are obviously a few other problems to sort out http://www.phlamethrower.co.uk/misc2/ofla.gif That may have been caused by a bug which I'd fixed a few minutes earlier, though |
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Phil Mellor | Message #72407, posted by monkeyson2 at 23:34, 5/12/2005, in reply to message #72406 |
Please don't let them make me be a monkey butler
Posts: 12380 |
Why have you got a copy of Windows Vista in your gcc directory? |
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Jeffrey Lee | Message #72409, posted by Phlamethrower at 00:05, 6/12/2005, in reply to message #72407 |
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Posts: 15100 |
Hmm, copyright 1996 David Allison. I wonder if he can sue microsoft for stealing the name of his program? |
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Jeffrey Lee | Message #72410, posted by Phlamethrower at 00:34, 6/12/2005, in reply to message #72409 |
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All crash-worthy bugs appear to have been fixed, and I may have just taken a screenshot that will help me fix the inaccuracies in my rotated/scaled sprite plotter *makes another note not to press Ctrl-A in netsurf* |
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Michael Drake | Message #72428, posted by tlsa at 18:49, 6/12/2005, in reply to message #72410 |
Posts: 1097 |
*makes another note not to press Ctrl-A in NetSurf*Why? It should just select all, which is what the style guide says and other apps do. I suppose, if the caret is in a form input text box it should just select all the text in the box and not all the text on the whole page though. |
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Phil Mellor | Message #72429, posted by monkeyson2 at 19:00, 6/12/2005, in reply to message #72428 |
Please don't let them make me be a monkey butler
Posts: 12380 |
I think it should pop up a little message saying "please do not press ctrl-a again". |
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Jeffrey Lee | Message #72431, posted by Phlamethrower at 19:15, 6/12/2005, in reply to message #72428 |
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Yes - it should just select all - Not select all, show the timer, then get stuck in a seemingly infinite loop*makes another note not to press Ctrl-A in NetSurf*Why? It should just select all, which is what the style guide says and other apps do. I suppose, if the caret is in a form input text box it should just select all the text in the box and not all the text on the whole page though. |
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Andrew Poole | Message #72433, posted by andypoole at 19:32, 6/12/2005, in reply to message #72428 |
Posts: 5558 |
That's what it does here..*makes another note not to press Ctrl-A in NetSurf*Why? It should just select all, which is what the style guide says and other apps do. I suppose, if the caret is in a form input text box it should just select all the text in the box and not all the text on the whole page though. |
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Michael Drake | Message #72434, posted by tlsa at 19:34, 6/12/2005, in reply to message #72431 |
Posts: 1097 |
Yes - it should just select all - Not select all, show the timer, then get stuck in a seemingly infinite loopIs this on a specific page or all pages? |
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Jeffrey Lee | Message #72435, posted by Phlamethrower at 19:40, 6/12/2005, in reply to message #72434 |
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Posts: 15100 |
Only tried it when posting replies on TIB. I'm using a copy from 14th Sep, so there's a possibility that it's been fixed already. Plus the date in the prog info window isn't style guide compliant |
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Jeffrey Lee | Message #72447, posted by Phlamethrower at 00:07, 7/12/2005, in reply to message #72435 |
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Peds can now wander around levels, including falling off ledges and bumping into walls |
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Jeffrey Lee | Message #72448, posted by Phlamethrower at 00:29, 7/12/2005, in reply to message #72447 |
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I really do need to write a completely new rotated/scaled sprite plotter though, it doesn't cope very well with small sprites |
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Jeffrey Lee | Message #72449, posted by Phlamethrower at 01:11, 7/12/2005, in reply to message #72448 |
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Posts: 15100 |
Not useful |
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Jeffrey Lee | Message #72450, posted by Phlamethrower at 01:20, 7/12/2005, in reply to message #72449 |
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QBASIC programmers are pussies, they only know how to draw rotated sprites if they're being drawn tiled http://www.petesqbsite.com/sections/tutorials/tuts/qbrotate.html |
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Jeffrey Lee | Message #72451, posted by Phlamethrower at 01:55, 7/12/2005, in reply to message #72450 |
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Posts: 15100 |
Gah, even this thread is on Google for "rotated sprite plotting" The search results seem to fall into five categories: 1. Use of sprites in arcade/console games, in particular Nintendo's 2. People asking how to rotate sprites for use in a game they're writing on Windows, and either: (a) Getting told to use a presupplied function or (b) Not being given an answer that is useful to me (e.g. using prerotated sprites). Or in some cases answers that aren't likely to be useful to them either. 3. Advertising/downloads of Windows based programs that will perform sprite rotation for you, but either (a) Are not designed for realtime rotation (b) Have no source code available (c) Use an algorithm far inferior to my current one or (d) Use C mixed with inline x86 assembler to produce Mode X graphics, with insufficient documentation for me to work out what the algorithm is doing 4. 3D maths 5. Pages about RISC OS, a significant proportion of which seem to constist of me talking about sprite plotting [Edited by Phlamethrower at 02:27, 7/12/2005] |
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Jeffrey Lee | Message #72452, posted by Phlamethrower at 02:09, 7/12/2005, in reply to message #72451 |
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Finally, someone who knows what he's talking about I Need some help to make a Grand theft auto like gamehttp://www.ticalc.org/programming/upcoming/games/89.html?p=17 *mumbles something about how his college decided to use crappy Casio graphics calculators instead of uber TI ones* Hmm, I still haven't uploaded my games collection for the fx-9750G. I even had a nethack clone at one point, but didn't make a copy of the code (Which was probably because it sucked ) *resumes reading about Car Jack '89, in particular the useful post a couple of posts down where someone gives help with rotated sprite plotters* |
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Jeffrey Lee | Message #72453, posted by Phlamethrower at 02:30, 7/12/2005, in reply to message #72452 |
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Posts: 15100 |
How come no-one programs anymore? They all cheat and use hardware acceleration, presupplied libraries, or just precomputed images. *gives up using Google and goes off to devise his own algorithm again* [edit] And where is everyone? It's only 2:30 AM! Are you all in bed? [Edited by Phlamethrower at 02:31, 7/12/2005] |
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Adrian Lees | Message #72454, posted by adrianl at 02:50, 7/12/2005, in reply to message #72453 |
Member
Posts: 1637 |
How come no-one programs anymore? They all cheat and use hardware acceleration, presupplied libraries, or just precomputed images.Having just had to chase down another limitation of the NVIDIA chipset without any documentation on it, and with the result being a total machine hang if the limit is exceeded, I wouldn't necessarily call it cheating And where is everyone? It's only 2:30 AM! Are you all in bed?No, of course not [Edited by Phlamethrower at 02:31, 7/12/2005]Posted using Netsurf, because I know how to edit stuff with it! makes 42nd mental note to finish the NS editing routines. |
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Jeffrey Lee | Message #72456, posted by Phlamethrower at 02:55, 7/12/2005, in reply to message #72454 |
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Posts: 15100 |
Well, that's slightly differentHow come no-one programs anymore? They all cheat and use hardware acceleration, presupplied libraries, or just precomputed images.Having just had to chase down another limitation of the NVIDIA chipset without any documentation on it, and with the result being a total machine hang if the limit is exceeded, I wouldn't necessarily call it cheating The use of hardware acceleration implied that you also had the software driver for the hardware. Reverse engineering the hardware to get a software driver is classified as real programming Posted using Netsurf, because I know how to edit stuff with it!I can edit stuff too, it just gets a bit tedious loading webpages through a serial network without any guarantee that NetSurf will have enough memory or display them properly makes 42nd mental note to finish the NS editing routines.And to stop long words vanishing off the side of the text areas |
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Phil Mellor | Message #72462, posted by monkeyson2 at 09:12, 7/12/2005, in reply to message #72456 |
Please don't let them make me be a monkey butler
Posts: 12380 |
How did Axis do it? |
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Jeffrey Lee | Message #72479, posted by Phlamethrower at 16:01, 7/12/2005, in reply to message #72462 |
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Never heard of the game, so I have no idea |
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Phil Mellor | Message #72480, posted by monkeyson2 at 16:12, 7/12/2005, in reply to message #72479 |
Please don't let them make me be a monkey butler
Posts: 12380 |
Never heard of the game, so I have no idealink |
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Phil Mellor | Message #72481, posted by monkeyson2 at 16:13, 7/12/2005, in reply to message #72480 |
Please don't let them make me be a monkey butler
Posts: 12380 |
Or even: google cache of vanished page |
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Jeffrey Lee | Message #72482, posted by Phlamethrower at 16:57, 7/12/2005, in reply to message #72481 |
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The foreground enemy tanks got drawn by a slightly different routine at full resolution.Well, that's nice and descriptive Plotting a screen full of rotated tiles is easy. What's harder is plotting an individual sprite rotated, because you have to make sure the edges are neat and all the sprite coordinates stay within the bounds of the sprite. |
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Phil Mellor | Message #72483, posted by monkeyson2 at 17:16, 7/12/2005, in reply to message #72482 |
Please don't let them make me be a monkey butler
Posts: 12380 |
Plotting a screen full of rotated tiles is easy. What's harder is plotting an individual sprite rotated, because you have to make sure the edges are neat and all the sprite coordinates stay within the bounds of the sprite.All the baddies wot you shot were rotated. They could turn and move about, and as you rotated the screen, they got rotated too (obviously). |
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Jeffrey Lee | Message #72484, posted by Phlamethrower at 17:19, 7/12/2005, in reply to message #72483 |
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Yes. My point was that he goes into considerably less detail about that algorithm than the one he uses for the background |
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Jeffrey Lee | Message #72488, posted by Phlamethrower at 18:24, 7/12/2005, in reply to message #72484 |
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I bring you messages and stuff! The oddly shaped coloured blob on the second screen is just something to test the object spawning/destruction/animation system. The block in the middle of the map constantly spits out the blobs in random directions. |
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Jeffrey Lee | Message #72495, posted by Phlamethrower at 19:29, 7/12/2005, in reply to message #72488 |
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I've started work on the collision detection routines Ped -> ped/car/object collisions are working. Next will be object -> ped/car/obj, then finally car -> ped/car/obj. |
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John Hoare | Message #72496, posted by moss at 19:33, 7/12/2005, in reply to message #72495 |
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