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Dave Brown | Message #97871, posted by daveb at 22:31, 30/1/2007, in reply to message #97658 |
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I've got the software renderer version running again There's a pretty decent speed up over previous versions (thanks again to softfloat in gcc). Next steps are to work on the reliability, sound and mouse support. I could also do with getting the build system hosted in source control somewhere that other people can benefit. I'm also still waiting for the offer of a replacement icon that looks a bit better Have fun (ps, you'll require elfloader for this version) [Edited by daveb at 22:36, 30/1/2007] |
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Adam Lloyd | Message #98437, posted by adamlloyd at 16:51, 12/2/2007, in reply to message #97190 |
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Hi Adam, you should probably still do your homework, at least until you make it to uni. Then you can safely slack off.heh. |
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Andrew | Message #98445, posted by andrew at 17:35, 12/2/2007, in reply to message #98437 |
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Where can you get the demo files to test this out? |
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Sion | Message #98446, posted by blasts of the xtre at 17:40, 12/2/2007, in reply to message #98445 |
Suppose you were an idiot. Suppose you were a member of Congress. But I repeat myself. Posts: 326 |
They are supplied on the latest issue of RISCWorld but if you're not a subscriber, you can get them from here: http://www.idsoftware.com/business/techdownloads/ |
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Adam Lloyd | Message #98447, posted by adamlloyd at 17:41, 12/2/2007, in reply to message #97871 |
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What exacly is that Q2Soft.zip? I havent seen it before. [Edited again by adamlloyd at 17:42, 12/2/2007] [I don't know if I really posted that. . .] [Edited by adamlloyd at 21:39, 19/4/2007] |
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Andrew | Message #98453, posted by andrew at 19:05, 12/2/2007, in reply to message #98446 |
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They are supplied on the latest issue of RISCWorld but if you're not a subscriber, you can get them from here: http://www.idsoftware.com/business/techdownloads/Thanks but don't I need a PC to extract the game files or something? This is an .exe file. Also the demo. requires a directory called "Sources" on the root of the hard disc. And I don't know if it still Iyonix only in any case. |
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Sion | Message #98454, posted by blasts of the xtre at 19:06, 12/2/2007, in reply to message #98453 |
Suppose you were an idiot. Suppose you were a member of Congress. But I repeat myself. Posts: 326 |
I'm not really sure as I don't own an Iyonix to try it on |
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Dave Brown | Message #98455, posted by daveb at 19:13, 12/2/2007, in reply to message #98447 |
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What exacly is that Q2Soft.zip? I havent seen it before.It's a version of Quake2 using the software renderer built with GCC 4.x and using the software floating point library. It's the first version of Quake 2 for the Iyonix that runs at an approaching playable speed. I've just realised that it currently contains the wrong version of the GameUtils module so won't run as packaged. You can get the right version of the module from the most recently released IyonixMesa version. I'm hoping to get back to working on it again soon but need to resurrect the virtual machine that I've been building it inside. Unfortunately Vista and VMWare Server don't seem too happy with each other so I'll have to find some sort of alternative solution for a build environment. PS. It's built to target the xscale processor but you may find that it works on other platforms too (no guarantees tho ) [Edited by daveb at 19:18, 12/2/2007] |
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Andrew | Message #98457, posted by andrew at 19:29, 12/2/2007, in reply to message #98455 |
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More than happy to keep testing it, just if I can install! |
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Sion | Message #98459, posted by blasts of the xtre at 19:34, 12/2/2007, in reply to message #98457 |
Suppose you were an idiot. Suppose you were a member of Congress. But I repeat myself. Posts: 326 |
Can the version with the full data files play online? |
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Jeffrey Lee | Message #98460, posted by Phlamethrower at 19:36, 12/2/2007, in reply to message #98457 |
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I've (finally) had a quick go at the new software version, and it is indeed very nice The old version only got 13fps when doing a timerefresh at the start of the first demo level - this one gets 23.5. Andrew: see this post for details of how to get the game running. |
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Dave Brown | Message #98461, posted by daveb at 19:37, 12/2/2007, in reply to message #98459 |
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Can the version with the full data files play online?I haven't tried it (and can't remember whether I've left the networking code commented out) It is, however, probably too flakey at the moment to be worth bothering. |
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Sion | Message #98463, posted by blasts of the xtre at 19:49, 12/2/2007, in reply to message #98461 |
Suppose you were an idiot. Suppose you were a member of Congress. But I repeat myself. Posts: 326 |
Maybe something that'll be improved in the future? |
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Andrew | Message #98485, posted by andrew at 23:14, 12/2/2007, in reply to message #98460 |
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I've (finally) had a quick go at the new software version, and it is indeed very niceI get a list of files and directories/folders in FTPc - which do I download? |
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Jeffrey Lee | Message #98487, posted by Phlamethrower at 23:30, 12/2/2007, in reply to message #98485 |
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That's completely different to what I see I think FTPc has problems accepting URLs. Just open a connection to ftp.idsoftware.com, navigate to idstuff/quake2/, and download q2-314-demo-x86.exe |
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Phil Mellor | Message #98488, posted by monkeyson2 at 23:32, 12/2/2007, in reply to message #98487 |
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That's completely different to what I see I think FTPc has problems accepting URLs. Just open a connection to ftp.idsoftware.com, navigate to idstuff/quake2/, and download q2-314-demo-x86.exeWhich I'm doing now. Surely downloading should be faster than 16.8K/sec? |
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Jeffrey Lee | Message #98489, posted by Phlamethrower at 23:34, 12/2/2007, in reply to message #98488 |
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Well, find a mirror of it on a gaming site somewhere Or, I could upload the files in a plain .zip to AA/TIB. Which I guess I will do. [edit] Now uploading [Edited by Phlamethrower at 23:45, 12/2/2007] |
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Jeffrey Lee | Message #98490, posted by Phlamethrower at 23:59, 12/2/2007, in reply to message #98489 |
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http://www.iconbar.com/downloads/q2demo.zip Don't be fooled by my claims of 23fps though - most of the time it will probably be somewhere between 5 and 10. Which makes combat almost impossible since mouse input isn't working yet |
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Andrew | Message #98492, posted by andrew at 00:22, 13/2/2007, in reply to message #98489 |
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Well, find a mirror of it on a gaming site somewhere Or, I could upload the files in a plain .zip to AA/TIB. Which I guess I will do.Thanks that's working, not sure why it didn't before. AA needs a hefty update: Quake2, Karma. I think Drobe has shut down! |
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Andrew | Message #98495, posted by andrew at 00:53, 13/2/2007, in reply to message #98492 |
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I'm getting: "an application that loads a file of this type has not been seen" The !Run file I've edited to: Dir IDEFS::IDEDisc4.$.q2Source in which is baseq2 --> players pak0/pak |
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Jeffrey Lee | Message #98497, posted by Phlamethrower at 08:26, 13/2/2007, in reply to message #98495 |
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Ah yes, you need elfloader as well. http://ww.ecs.soton.ac.uk/~jmb202/riscos/elfloader.zip Run the module in there and it should work. |
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Andrew | Message #98537, posted by andrew at 18:49, 13/2/2007, in reply to message #98497 |
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I get "fatal signal: illegal instruction" reported in an error file. Bad luck |
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Simon Wilson | Message #98540, posted by ksattic at 19:29, 13/2/2007, in reply to message #98537 |
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I get "fatal signal: illegal instruction" reported in an error file. Bad luckSee post above: PS. It's built to target the xscale processor but you may find that it works on other platforms too (no guarantees tho ) |
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Andrew | Message #98541, posted by andrew at 19:31, 13/2/2007, in reply to message #98540 |
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Yes, thought it'd be worth a try. |
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Adam Lloyd | Message #101593, posted by adamlloyd at 20:42, 19/4/2007, in reply to message #98497 |
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Ah yes, you need elfloader as well.I find a lot of stuff need the ElfLoader. . .Espesially when VRPC crashes for the second time. |
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Andrew | Message #103742, posted by andrew at 11:40, 5/8/2007, in reply to message #97077 |
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Could anybody please move the latest build to the free downloads section?And for the rest of you I'll also provide a fully compiled version. Note it requires a Geforce2MX graphics card and RISC OS 5.10/11 and that it's currently pretty slow and will crash when switching from one map to another (and of course you'll require the commercial Quake2 data files to go with it).Here's a prebuilt version of GLQuake2. |
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Andrew | Message #103915, posted by andrew at 21:32, 12/8/2007, in reply to message #103742 |
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The thead specified in the downloads section is broken as well. |
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Jeffrey Lee | Message #103917, posted by Phlamethrower at 22:10, 12/8/2007, in reply to message #103915 |
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Could anybody please move the latest build to the free downloads section?Done The thead specified in the downloads section is broken as well.And fixed |
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Simon Wilson | Message #105582, posted by ksattic at 09:35, 7/12/2007, in reply to message #103917 |
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I just got IyonixMesa built with gcc 4.1.1 prerelease 1 and it runs *much* quicker than when built with 3.4.6 release 3. With some initial speed measurements of my earth demo, rendering is about twice as fast. |
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Andrew | Message #105603, posted by andrew at 00:00, 9/12/2007, in reply to message #105582 |
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Great! Any plans to share? |
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