Command and Conquer-type games... | |
This is a long thread. Click here to view the threaded list. | |
Max Palmer | Message #84258, posted by Max at 18:58, 8/1/2002, in reply to message #84257 |
Member
Posts: 66 |
Hi, Yes it is animated. The program is calle Illusion, and is a PC based particle animation program. Very nice it is too ;-)
Most of the time I prefer creating graphics to programming, but that's mainly because I get to do what I want to do when I'm doing the graphics. What I really would enjoy is creating graphical programs. I've also always quite wanted to do some work on a C&C type game, which is why TEK is so much fun to do. Max |
[ Log in to reply ] | |
Max Palmer | Message #84259, posted by Max at 19:02, 8/1/2002, in reply to message #84258 |
Member
Posts: 66 |
If you want to knock up a quick article about how you did things... I guess I could do that. Might wait until TEK is released first though. If I don't get back to you then give me a prod sometime to remind me ! Cheers, Max |
[ Log in to reply ] | |
Max Palmer | Message #84260, posted by Max at 20:43, 10/1/2002, in reply to message #84259 |
Member
Posts: 66 |
Right, I've spoken to Jan and he has no objections to me doing an article on TEK's graphics for AA. Hopefully I'll put together something soon. Cheers, Max |
[ Log in to reply ] | |
Andrew | Message #84261, posted by andreww at 16:39, 12/1/2002, in reply to message #84260 |
AA refugee
Posts: 555 |
Right, I've spoken to Jan and he has no objections to me doing an article on TEK's graphics for AA. Hopefully I'll put together something soon. Here's something that I'm interested in, Max: Andrew |
[ Log in to reply ] | |
Max Palmer | Message #84262, posted by Max at 22:34, 12/1/2002, in reply to message #84261 |
Member
Posts: 66 |
Right, I've spoken to Jan and he has no objections to me doing an article on TEK's graphics for AA. Hopefully I'll put together something soon. I submitted most of the graphics as rendered sprites with masks, ready to plug into the level editor. Some needed a bit of work at the other end - but it should have been fairly minimal. Cheers, Max PS. Should be in a position to send in the TEK graphics article tomorrow AM ! |
[ Log in to reply ] | |
Michael Drake | Message #84263, posted by mike at 14:52, 13/1/2002, in reply to message #84262 |
AA refugee
Posts: 30 |
PS. Should be in a position to send in the TEK graphics article tomorrow AM ! Cool, I look forward to reading that. Will you include any screen shots?
|
[ Log in to reply ] | |
Max Palmer | Message #84264, posted by Max at 17:57, 13/1/2002, in reply to message #84263 |
Member
Posts: 66 |
<blockquote><font color="#667799">PS. Should be in a position to send in the TEK graphics article tomorrow AM !</blockquote></font> Right I've now sent the article to Rich. There's only one partial (cropped) screen shot - i.e. from the game itself. However, I've included a few mock-ups of stuff that I use at my end to check how the graphics look (I haven't designed any levels). They're not screen shots as such but they're pretty close to what you can achieve in the game (excluding the fact that they don't have line of sight shading overlaid). Hope you like the article. I'm always curious to know just how much demand there is for TEK and also what people think of what they've seen so far. Regards, Max |
[ Log in to reply ] | |
Richard Goodwin | Message #84265, posted by rich at 13:48, 14/1/2002, in reply to message #84264 |
Dictator for life Posts: 6828 |
The article's up, and can be found at: http://www.acornarcade.com/features/misc/tekgraphics/ |
[ Log in to reply ] | |
Max Palmer | Message #84266, posted by Max at 18:33, 14/1/2002, in reply to message #84265 |
Member
Posts: 66 |
The article's up, and can be found at: Thanks Rich. Max |
[ Log in to reply ] | |
Pages (3): |< < 3 |