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The Icon Bar: Games: SWIV-a-like
 
  SWIV-a-like
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van Engelen Thomas Message #113474, posted by highlandcattle at 18:16, 21/2/2010, in reply to message #113455
Member
Posts: 78
My first atempt at a "render" for a player ship!

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I could do better but I'm still learning. And only have a really old Mac (450Mhz) and my Igepv2 which isn't really usefull at the moment

And now a first simple enemy:
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And now some bullets!

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Different sizes!

[Edited by highlandcattle at 22:45, 21/2/2010]
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Xavier Tardy Message #113644, posted by Enzo at 11:44, 10/3/2010, in reply to message #113455
Member
Posts: 56
All people interested by my project please visit :
http://groups.google.com/group/comp.sys.acorn.programmer/browse_thread/thread/0c5a66db195f4a3f#

and get in touch with me.

Thank you.
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Peter Howkins Message #113645, posted by flibble at 12:43, 10/3/2010, in reply to message #113474
flibble

Posts: 892
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Lego !!!!!!!
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van Engelen Thomas Message #113657, posted by highlandcattle at 21:27, 10/3/2010, in reply to message #113645
Member
Posts: 78
If you can code we can make a LEGO RISC OS shmup game. Otherwise you'll have to wait until I finish my C for dummies book and most likely add a couple of years.
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Peter Howkins Message #113659, posted by flibble at 11:10, 11/3/2010, in reply to message #113657
flibble

Posts: 892
If you can code we can make a LEGO RISC OS shmup game. Otherwise you'll have to wait until I finish my C for dummies book and most likely add a couple of years.
Well I can code, but I CBA writing a game for RISC OS, and certainly not one that'll get me sued by Lego wink
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Trevor Johnson Message #113660, posted by trevj at 11:34, 11/3/2010, in reply to message #113659
Member
Posts: 660
Well I can code, but I CBA writing a game for RISC OS, and certainly not one that'll get me sued by Lego wink
Rather than suing you, they might want to add it to their list. And if not, there's always the possibility of XTHOPAC STUARC in Lego.
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Peter Howkins Message #113661, posted by flibble at 11:43, 11/3/2010, in reply to message #113660
flibble

Posts: 892
Well I can code, but I CBA writing a game for RISC OS, and certainly not one that'll get me sued by Lego wink
Rather than suing you, they might want to add it to their list.
Yes because Lego would certainly be willing to sign a license for the development of a RISC OS game laugh imagine all the sales they'd be missing out on if they didn't!
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Jeffrey Lee Message #113662, posted by Phlamethrower at 12:06, 11/3/2010, in reply to message #113661
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
You never know, maybe LEGO will decide to release their own games console. It probably isn't too hard to fit a gumstix board in a 2x4 brick. Then you plug another 2x4 ontop as a games cartridge, and connect it up to a base plate containing an LCD screen.

Think of all the fun you could have with getting LEGO imprints in your hands from the un-ergonomic blocky controller!
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Xavier Tardy Message #113663, posted by Enzo at 14:58, 11/3/2010, in reply to message #113662
Member
Posts: 56
Hello.

All people interested by my SWIV like game project can join this discussion http://groups.google.com/group/comp.sys.acorn.programmer/browse_thread/thread/0c5a66db195f4a3f#
as I was polluting somebody else's thread writing here.

Thank you.
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Blind Moose Message #113677, posted by Acornut at 09:05, 12/3/2010, in reply to message #113659
Acornut No-eye-deer (No Idea)

Posts: 487
Well I can code, but I CBA writing a game for RISC OS, and certainly not one that'll get me sued by Lego wink
But surely you don't have to write a complete game. Just alter the graphics on Elite, for instance. laugh
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Jason Togneri Message #113678, posted by filecore at 11:55, 12/3/2010, in reply to message #113677

Posts: 3868
Well I can code, but I CBA writing a game for RISC OS, and certainly not one that'll get me sued by Lego wink
But surely you don't have to write a complete game. Just alter the graphics on Elite, for instance. laugh
Lego ArcElite? I'd pay real money for that big big grin
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The Icon Bar: Games: SWIV-a-like

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