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The Icon Bar: Games: Command and Conquer-type games...
 
  Command and Conquer-type games...
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Jason Togneri Message #84198, posted by filecore at 21:07, 7/11/2001

Posts: 3868
...what I want to know is, are there any for the Archimedes? Beyond Cannon Fodder and Dune II, which I have played to the death and are getting quite dated. I am currently halfway through Syndicate which is the next closest thing, and have also finished Exodus... I need more! I really can't afford a PC and besides, I don't have enough room space/sockets, and my PC card is sadly not powerful enough to run games like that at anything approaching playability. Help?

~ Jason

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Andrew Message #84199, posted by andreww at 13:49, 8/11/2001, in reply to message #84198
AA refugee
Posts: 555
If you can wait about a month, then hopefully you can buy TEK in time for Xmas as many others here.
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Andrew Message #84200, posted by andreww at 13:50, 8/11/2001, in reply to message #84199
AA refugee
Posts: 555
How did you finish Exodus?
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Jason Togneri Message #84201, posted by filecore at 14:44, 8/11/2001, in reply to message #84200

Posts: 3868
How did you finish Exodus?

With difficulty...

...and a lot of perseverence. Well, there are a load of little hints and tips scattered around, but basically it's common sense... don't spread your forces too thin, sell lots of plutonium on volcano planets etc... the tips on this site (http://acornarcade.com/gamesupport/exodus/hints.html) are quite handy (I wouldn't have thought of the robots, for example) and for the utterly desperate, there is a cheat mode... but be warned, if you use the cheat mode you aren't allowed to finish the game!

~ Jason

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Mark Quint Message #84202, posted by ToiletDuck at 23:37, 8/11/2001, in reply to message #84201
Ooh ducky!Quack Quack
Posts: 1016
If i remember correctly much of the game was written in Basic, so if you're careful with making a backup, there's a few variables in the code or !RunImage that you can change which should make cash a little more available monkey plus a few other things
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Jan Klose Message #84203, posted by Jan Klose at 13:01, 14/11/2001, in reply to message #84202
AA refugee
Posts: 42
How dare you! Messing around with the Exodus code! The !RunImage from Exodus is crunched and run through an "App" creator, so it won't be easy, be warned! :-)
And where's the fun if you've cheated? :-)

Cheers,
Jan Klose
Artex Software

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Mark Quint Message #84204, posted by ToiletDuck at 21:30, 14/11/2001, in reply to message #84203
Ooh ducky!Quack Quack
Posts: 1016
whoops :E
cant remember the name of the program,
but it must'ave uncrunched it wink
then i just randomly changed numbers... shock
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Simon Challands Message #84205, posted by SimonC at 22:08, 14/11/2001, in reply to message #84204
Elite
Right on, Commander!

Posts: 398
Erk. I've done the same, with the aim of doing a little bit of tweaking, not that I ever got much done. Great game, though. I love it.
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Andrew Message #84206, posted by andreww at 09:18, 16/11/2001, in reply to message #84205
AA refugee
Posts: 555
It's certainly full of ideas for more games :-)
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Andrew Message #84207, posted by andreww at 00:36, 17/11/2001, in reply to message #84206
AA refugee
Posts: 555
whoops :E
cant remember the name of the program,
but it must'ave uncrunched it wink
then i just randomly changed numbers... shock

Mark,

You hacked
A. My website
B. The Icon Bar
C. Exodus

What is next on your organisations-to-undermime list? ;-)

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Simon Challands Message #84208, posted by SimonC at 00:57, 17/11/2001, in reply to message #84207
Elite
Right on, Commander!

Posts: 398
Aye, it's got plenty of potential in it, which is what makes a great game. Which is why some people still haven't left the Elite universe.

I should have pushed the "glare at Jan at Wakefield last year" incident further until he agreed to continue with it just to leave him alone smile But what with TEK etc. in progress I think I'll forgive that one. smile

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Mark Quint Message #84209, posted by ToiletDuck at 22:09, 17/11/2001, in reply to message #84208
Ooh ducky!Quack Quack
Posts: 1016

Mark,

You hacked
A. My website
B. The Icon Bar
C. Exodus

What is next on your organisations-to-undermime list? ;-)

lol
quite a list wink
dont remember the iconbar on that one thou monkey although i'd call it finding bugs smile
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Andrew Message #84210, posted by andreww at 23:33, 17/11/2001, in reply to message #84209
AA refugee
Posts: 555

lol
quite a list wink
dont remember the iconbar on that one thou monkey although i'd call it finding bugs smile

Cheekey monkey

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Andrew Message #84211, posted by andreww at 23:34, 17/11/2001, in reply to message #84210
AA refugee
Posts: 555
Aye, it's got plenty of potential in it, which is what makes a great game. Which is why some people still haven't left the Elite universe.
How so?
I should have pushed the "glare at Jan at Wakefield last year" incident further until he agreed to continue with it just to leave him alone smile But what with TEK etc. in progress I think I'll forgive that one. smile
Quite so ;-)

[Edited by andreww at 23:35, 17/11/2001]
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Simon Challands Message #84212, posted by SimonC at 22:11, 18/11/2001, in reply to message #84211
Elite
Right on, Commander!

Posts: 398
How so what? How has Exodus got potential for more?
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Andrew Message #84213, posted by andreww at 00:11, 19/11/2001, in reply to message #84212
AA refugee
Posts: 555
How so what? How has Exodus got potential for more?

In what way do you mean that people have still not left the Elite universe - player's, programmers??

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Simon Challands Message #84214, posted by SimonC at 19:40, 19/11/2001, in reply to message #84213
Elite
Right on, Commander!

Posts: 398
<blockquote><font color="#667799">How so what? How has Exodus got potential for more?</blockquote></font>

In what way do you mean that people have still not left the Elite universe - player's, programmers??

The existance of TNK would suggest bother. There's quite a thriving Elite community, although it's mostly centred around FE2 and FFE (with one or two original Elite diehards such as myself keeping that voice alive).

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Andrew Message #84215, posted by andreww at 09:48, 20/11/2001, in reply to message #84214
AA refugee
Posts: 555
I always find that strange given that FFE was withdrawn due to bugs?!
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Simon Challands Message #84216, posted by SimonC at 21:24, 20/11/2001, in reply to message #84215
Elite
Right on, Commander!

Posts: 398
It's not a huge following, admittedly. Most of the really serious bugs eventually got fixed. Someone even got it working on Linux, albeit still tied to the same processor.
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Andrew Message #84217, posted by andreww at 09:35, 21/11/2001, in reply to message #84216
AA refugee
Posts: 555
It's in C isn't it and cheaply available from Frontier developments?
Maybe a C-coder around here could convert it, but only after F16 for RComp ;-)
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Simon Challands Message #84218, posted by SimonC at 21:57, 21/11/2001, in reply to message #84217
Elite
Right on, Commander!

Posts: 398
It's in C isn't it and cheaply available from Frontier developments?
Maybe a C-coder around here could convert it, but only after F16 for RComp ;-)

Unfortunately not - they've still not got around to doing anything with the source.

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Andrew Message #84219, posted by andreww at 00:28, 23/11/2001, in reply to message #84218
AA refugee
Posts: 555
That's a shame. I thought there was an Elite club where you paid to get the source yourself?

I agree with your point though, there's seomthing compelling about the whole atmosphere of an Elte-type environment.

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Simon Challands Message #84220, posted by SimonC at 01:05, 23/11/2001, in reply to message #84219
Elite
Right on, Commander!

Posts: 398
That's a shame. I thought there was an Elite club where you paid to get the source yourself?

I agree with your point though, there's seomthing compelling about the whole atmosphere of an Elte-type environment.

There is, but all they've done so far is make the games available. They kept talking about the code for ages, but everyone has given up believing anything they say about it by now.

http://www.eliteclub.co.uk/


The compelling thing is enough to make sad people like me write the odd story, but that seems to be dying out now. There are a few on my site.

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Andrew Message #84221, posted by andreww at 10:45, 23/11/2001, in reply to message #84220
AA refugee
Posts: 555
Could you write the premise of an Exile sequel though? :-)
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Jeffrey Lee Message #84222, posted by Phlamethrower at 12:39, 26/11/2001, in reply to message #84221
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
It's certainly full of ideas for more games :-)

How about an Exodus prequel, where you have to rise up from the slums and organise the capture of the starship?

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Andrew Message #84223, posted by andreww at 14:57, 26/11/2001, in reply to message #84222
AA refugee
Posts: 555
Maybe change the graphics to Chaos Engine to get a kind of Commando/Saigon -style game although there wouldn't be much strategy just arcade action.
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Jonathan Atherton Message #84224, posted by Jon Atherton at 19:43, 26/11/2001, in reply to message #84223
AA refugee
Posts: 40
<blockquote><font color="#667799">It's certainly full of ideas for more games :-)</blockquote></font>

How about an Exodus prequel, where you have to rise up from the slums and organise the capture of the starship?

How about an Exodus sequel, the completion sequence leaves the story wide open Now that is a game I would love to play. The story could be, after you've established your empire a mystery race of powerful beings attemp to take it over. The thing I liked about Exodus was it's lastability, it took me a month of practically non stop playing to complete, although at least I didn't cheat!!

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Andrew Message #84225, posted by andreww at 09:51, 27/11/2001, in reply to message #84224
AA refugee
Posts: 555
I find it impossible to keep racing between planets to do routine maintenance to stop them decaying / been taken over.
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Mark Quint Message #84226, posted by ToiletDuck at 09:53, 27/11/2001, in reply to message #84225
Ooh ducky!Quack Quack
Posts: 1016
bet Artex have scribbled that in as 'TEK2' wink
all the fun & goodness of Exodus with a bit of Real-Time strategy grin
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Jonathan Atherton Message #84227, posted by Jon Atherton at 18:41, 27/11/2001, in reply to message #84226
AA refugee
Posts: 40
I find it impossible to keep racing between planets to do routine maintenance to stop them decaying / been taken
over.

What do you mean?
If you're talking about the planet you can view that no matter what system your in.

Okay, heres some of my tips,

1. Find someone to trade with and sell 25 transportes, you won't need them and the'll give you enough capital to start building a decent planet.
2. Try to colonise a volcano planet first, they require only half as much plutonium, allowing you to build up an army or mine without having to build so much Plutonium.
3. If you have lots of things to trade such as minerals, plutonium etc then build a trading centre, it will pay off!!!
4. build a lunar base as soon as you can these are potent enough to fend off an attack force in the early game.
5. try to ally with someone, as this can produce great benefits, but not the Yu'kon their tighfisted gits and vary rarely help you in a fight.

hope this helps.

sorry if this message appears a bit funny Webster XL does appear to struggle :-(

[Edited by rich at 19:40, 27/11/2001. Webster XL struggling]

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The Icon Bar: Games: Command and Conquer-type games...

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